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[DORMANT ASSET]RAW INTERCEPT / sig-afccd2cf

NASA patent LAR-TOPS-289 covering psychophysiological game/simulation input modulation and closed-loop biocybernetic adaptation is listed on NASA's licensing portal with prototypes confined to now-discontinued platforms (Nintendo Wii, Xbox Kinect, PlayStation Move) and no active commercial licensee.

NASA holds licensable IP (LAR-TOPS-289) for three related biocybernetic systems — game input modulation, athletic ZONE self-regulation training, and pervasive cognitive/emotional state adaptation — with no active licensee and prototypes tied to obsolete hardware.

MAGNITUDE

MAG-5

CONFIDENCE

70%

RECEIVED

8 days ago

INTERCEPT READOUT

"This system is compatible with the Nintendo Wii, and prototypes have been designed and are being developed to extend this capability to the PlayStation Move, Xbox Kinect, and other similar game platforms."

TARGET STATE
NASA (IP holder) sits on a prototyped, undeployed patent family spanning gaming, sports training, and cockpit/pilot monitoring; demonstrations are bound to legacy hardware (Wii, Kinect, PlayStation Move), indicating the asset has not been commercialised or transferred to any operating vendor.
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